Name Last Update
..
.gitignore Loading commit data...
AUTHORS Loading commit data...
LICENSE Loading commit data...
README.md Loading commit data...
client.go Loading commit data...
client_clone.go Loading commit data...
client_clone_legacy.go Loading commit data...
compression.go Loading commit data...
conn.go Loading commit data...
conn_write.go Loading commit data...
conn_write_legacy.go Loading commit data...
doc.go Loading commit data...
go.mod Loading commit data...
go.sum Loading commit data...
join.go Loading commit data...
json.go Loading commit data...
mask.go Loading commit data...
mask_safe.go Loading commit data...
prepared.go Loading commit data...
proxy.go Loading commit data...
server.go Loading commit data...
trace.go Loading commit data...
trace_17.go Loading commit data...
util.go Loading commit data...
x_net_proxy.go Loading commit data...

Gorilla WebSocket

GoDoc CircleCI

Gorilla WebSocket is a Go implementation of the WebSocket protocol.

Documentation

Status

The Gorilla WebSocket package provides a complete and tested implementation of the WebSocket protocol. The package API is stable.

Installation

go get github.com/gorilla/websocket

Protocol Compliance

The Gorilla WebSocket package passes the server tests in the Autobahn Test Suite using the application in the examples/autobahn subdirectory.

Gorilla WebSocket compared with other packages

github.com/gorilla golang.org/x/net
RFC 6455 Features
Passes Autobahn Test Suite Yes No
Receive fragmented message Yes No, see note 1
Send close message Yes No
Send pings and receive pongs Yes No
Get the type of a received data message Yes Yes, see note 2
Other Features
Compression Extensions Experimental No
Read message using io.Reader Yes No, see note 3
Write message using io.WriteCloser Yes No, see note 3

Notes:

  1. Large messages are fragmented in Chrome's new WebSocket implementation.
  2. The application can get the type of a received data message by implementing a Codec marshal function.
  3. The go.net io.Reader and io.Writer operate across WebSocket frame boundaries. Read returns when the input buffer is full or a frame boundary is encountered. Each call to Write sends a single frame message. The Gorilla io.Reader and io.WriteCloser operate on a single WebSocket message.